The Video Conferencing Market is expected to grow from USD 6.36 billion in 2019 to USD 12.04 billion by 2026 at a CAGR of 9.54% from 2019 to 2026.
Video conferencing is a live video-based platform made for conducting meetings between two or more individuals in distinct locations through a video-enabled device. It allows several individuals to meet and cooperate face to face through long-distance meetings by transmitting video, audio, text, and presentations in real-time via the internet. This is allowing the market players to knowledge substantial growth in demand for their products over the years. The businesses are observing a broad array of compensations as the companies are replacing their outmoded web or audio conferencing contracts with a modern cloud-based video conferencing solutions. Through their video conferencing solutions players, like Zoom and Lifesize, help enhance team communications and collaborations while increasing employee engagement and reducing operating costs. These advantages are brilliant in the rise in adoption, which, in turn, is showcasing growth in the market. The stupendous development of global industrialization is majorly credited to large enterprises. But the small scale and medium scale enterprises also play a critical role in driving the industrialization trend. The global market is segregated on the basis of End-use Industry as for Government & Defense, Education, Others, Corporate Enterprise, and Healthcare. Based on Component the global market is segmented in Services, Hardware, and Software.
The global Video Conferencing market report provides geographical analysis covering regions, such as Europe, North America, Asia Pacific, and the Rest of The World. The market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.
Competitive Rivalry
JOYCE CR, S.R.O., Logitech International S.A., LogMeIn, Inc., Microsoft Corporation, Orange Business Services, Adobe Systems Incorporated., Atlassian Corporation Plc., Cisco Systems, Inc., Fuze, Inc., Huawei Technologies Co., Ltd, and others are among the major players in the global market. The companies studied in terms of product strategy and various n several growths and expansion strategies to gain a competitive edge in the market. The major players not only follow value chain integration with business operations in multiple stages of the value chain.
The global Video Conferencing market has been segmented as below:
By End-use Industry
By Component
By Region
By Company
The report covers the below scope:
The years considered for the study are as follows:
Report Scope:
The global Video Conferencing market report scope includes a detailed study covering underlying factors influencing the industry trends. The report covers the analysis of regional and country-level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies. The report scope includes a detailed competitive outlook covering market shares and profiles key participants in the global market share. Major industry players with significant revenue share include JOYCE CR, S.R.O., Logitech International S.A., LogMeIn, Inc., Microsoft Corporation, Orange Business Services, Adobe Systems Incorporated., Atlassian Corporation Plc., Cisco Systems, Inc., Fuze, Inc., Huawei Technologies Co., Ltd, and others.
Why to Buy this Report:
Target Audience:
The report targeted the existing players in the industry is as follows:
Free and Paid Customization based on the requirement
Report Content
1.1 Key Insights
1.2 Report Overview
1.3 Markets Covered
1.4 Stakeholders
2.1 Research Scope
2.2 Market Research Process
2.3 Research Data Analysis
2.4.1 Secondary Research
2.4.2 Primary Research
2.4.3 Models for Estimation
2.5 Market Size Estimation
2.5.1 Bottom-Up Approach - Segmental Market Analysis
2.5.2 Top-Down Approach - Parent Market Analysis
4.1 Introduction
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.2.4 Challenges
4.2 Porter's Five Force Analysis
5.1 Introduction
5.2 Government & Defense
5.2.1 Market Overview
5.2.2 Market Size and Forecast
5.3 Education
5.3.1 Market Overview
5.3.2 Market Size and Forecast
5.4 Others
5.4.1 Market Overview
5.4.2 Market Size and Forecast
5.5 Corporate Enterprise
5.5.1 Market Overview
5.5.2 Market Size and Forecast
5.6 Healthcare
5.6.1 Market Overview
5.6.2 Market Size and Forecast
6.1 Introduction
6.2 Services
6.2.1 Market Overview
6.2.2 Market Size and Forecast
6.3 Hardware
6.3.1 Market Overview
6.3.2 Market Size and Forecast
6.4 Software
6.4.1 Market Overview
6.4.2 Market Size and Forecast
7.1 Introduction
7.2 Europe
7.2.1 Europe Market, By End-use Industry
7.2.2 Europe Market, By Component
7.3 North America
7.3.1 North America Market, By End-use Industry
7.3.2 North America Market, By Component
7.4 Asia Pacific
7.4.1 Asia Pacific Market, By End-use Industry
7.4.2 Asia Pacific Market, By Component
7.5 Rest of The World
7.5.1 Rest of The World Market, By End-use Industry
7.5.2 Rest of The World Market, By Component
8.1 Key Insights
8.2 Company Market Share Analysis
8.3 Strategic Outlook
8.3.1 Mergers & Acquisitions
8.3.2 New Product Development
8.3.3 Portfolio/Production Capacity Expansions
8.3.4 Joint Ventures, Collaborations, Partnerships & Agreements
8.3.5 Others
9.1 JOYCE CR, S.R.O.
9.1.1 Company Overview
9.1.2 Product/Service Landscape
9.1.3 Financial Overview
9.1.4 Recent Developments
9.2 Logitech International S.A.
9.2.1 Company Overview
9.2.2 Product/Service Landscape
9.2.3 Financial Overview
9.2.4 Recent Developments
9.3 LogMeIn, Inc.
9.3.1 Company Overview
9.3.2 Product/Service Landscape
9.3.3 Financial Overview
9.3.4 Recent Developments
9.4 Microsoft Corporation
9.4.1 Company Overview
9.4.2 Product/Service Landscape
9.4.3 Financial Overview
9.4.4 Recent Developments
9.5 Orange Business Services
9.5.1 Company Overview
9.5.2 Product/Service Landscape
9.5.3 Financial Overview
9.5.4 Recent Developments
9.6 Adobe Systems Incorporated.
9.6.1 Company Overview
9.6.2 Product/Service Landscape
9.6.3 Financial Overview
9.6.4 Recent Developments
9.7 Atlassian Corporation Plc.
9.7.1 Company Overview
9.7.2 Product/Service Landscape
9.7.3 Financial Overview
9.7.4 Recent Developments
9.8 Cisco Systems, Inc.
9.8.1 Company Overview
9.8.2 Product/Service Landscape
9.8.3 Financial Overview
9.8.4 Recent Developments
9.9 Fuze, Inc.
9.9.1 Company Overview
9.9.2 Product/Service Landscape
9.9.3 Financial Overview
9.9.4 Recent Developments
9.10 Huawei Technologies Co., Ltd
9.10.1 Company Overview
9.10.2 Product/Service Landscape
9.10.3 Financial Overview
9.10.4 Recent Developments
The global Video Conferencing market has been segmented as below:
By End-use Industry
By Component
By Region
By Company